

This is something new players really need to think on before committing to a battle. The most important thing to know when going in to any fight is whether your character will be able to handle themselves. Although a great deal of time is spent killing mindless creeps and monsters in the jungle, the important stuff happens when you encounter another player. Hardcore Player versus Player combat drives this game. For more information on that be sure to read over each god in detail at on the Gods page.įighting is what Smite is all about. These kinds of bonuses are applied to nearly every ability in the game and it is important to note what stats will make them stronger. This means that if Thor currently has 100 Physical Power, his Mjolnir's Attunement will do an additional 30 damage. Thor's most common ability, Mjolnir's Attunement, gains a 30% damage increase through Physical Power. Abilities in Smite often have modifiers to them as well. Thor for instance has abilities designed to stun and damage his enemies while Loki's are about misdirection, sneaking and large amounts of spike damage. For most gods, abilities will define how the god plays. For more on the various game modes, check out our dedicated Game Modes page.Įach god comes equipped with abilities to help separate them from the crowd. The goal in Joust is the same as Conquest, kill the enemies Titan.
SMITE STATS HOW TO
This is a 1 vs 1 or 3 vs 3 variant that is useful for battling against friends and learning how to play gods. Differences from other modes include a faster gold trickle, and not being able to buy items until you die and return to base. There is only one lane with two towers and a phoenix protecting the Minotaur. Every player is assigned a completely random god to play. Assault is Smite's version of an ARAM ("all random all mid") map. Dying or losing minions will cost your team points and the first team to run out of points loses the match. Two teams will face off in a colosseum and kill each other while minion waves meet periodically in the middle of the map. Arena is a 5 vs 5 game mode that is solely about player combat. There is no time limit, allowing matches to go on for sometimes an hour.

To win, your team must kill the Titan of the enemy team. Conquest is your typical 5 vs 5 gameplay found in most MOBAs. Smite currently has 4 game modes to choose from. For information on the gods, and how to best use each one, head over to the dedicated Gods section. Odin for instance is a Guardian that can be a very powerful melee character when built correctly. These are general categories and players should not feel locked into playing only that one role. These include Mage, Hunter, Assassin, Guardian, and Warrior. There are other pantheons as well, such as Hindu, Egyptian, Chinese, Greek and Mayan.Įach god is placed into a category for how they will play. At the time of this writing, these gods include Odin, Thor, Loki, Hel, Freya, and Ymir. Norse mythology for instance has many Gods to choose from during play. Gods are pulled from all over the world, with the more well known mythos having more characters in the game. Smite draws its roster from ancient mythology. For help with this, we set up a page dedicated to the terms players use and what they mean exactly. Some of the things are pretty straightforward and should make sense, but others might stump you at first. Instead of saying they are returning to base, they may simply just but B. Over the years MOBA players have come up with their own way of describing things. One of the biggest things to know when stepping into a MOBA is the terminology players use. You will not find a weak, easily killed Odin here, or a Ra who can't dish out serious solar damage. Each god has a rich history about them that can be read up on and players will find that the gods are represented well, generally portrayed as one might expect them to be.

As opposed to fantasy based heroes many games use, Smite has chosen to fill its roster with ancient mythological gods, such as Odin, Ra, and Guan Yu. The other defining feature Smite has, are the Gods. It is a subtle change from other MOBAs and shouldn't feel unnatural to veterans of other games or newcomers. This new camera means movement is controlled through WASD, while abilities have been moved up to the number keys, 1234. This makes player control very important as most attacks will not lock on, or home in on the enemies. Smite has a third person camera perspective, bringing the player's view down into the battle instead of above it. The single biggest difference between Smite and most other MOBAs can be seen in the screenshot above.
